Ratchet (
rustypistons) wrote2013-07-30 08:45 pm
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OOC Information
NAME: Shawna
AGE: 23
OTHER CHARACTERS PLAYED: N/A
IC Information
CHARACTER NAME: Ratchet
AGE: Older than you. And you. Also you. As with the rest of the Transformers, millions of years, nth verse same as the first. As a human, he'll look into his 50's.
CANON: Transformers Prime
CANON POINT: After getting his ass kicked by Predaking in "Synthesis", before he contacts Team Prime
FAMILY TYPES: Welcome to the sliding scale of morality from neutral to good, as shown by Ratchet.
Unknown: Like with the Nature Spirits, Ratchet tends to lean more toward good. But he's also generally a grouchy asshole who can lash out and sometimes bend morals he previously thought were absolutes. He would never be described as true neutral, but he's not exactly a saint, either. While I wouldn't say he generally shows uncertainty, he is often faced with challenging decisions that leave him at a crossroads, sometimes requiring prompting or persuasion from another to make said decision or change his mind on it.
Nature Spirits: Like the Unknown, but with a harder lean toward good. More importantly is the calm and collected attitude that he normally exudes, and he tries to keep up that appearance even in the face of adversity, even if he isn't always successful. Definitely not energetic, and loud tends to be when his cool is broken.
Virus Busters: At the end of the day, Ratchet is a true Autobot at spark, willing to protect those around him and sacrifice himself if needed. He may think he doesn't have as much worth as the rest of his team, may have a few guilt complexes, but he will do what he thinks is right and is necessary for the greater good.
APPEARANCE: A big honkin' ambulance that turns into a giant fighting robot doctor. In Terminal Tokyo, however, that's not really going to fly, so instead, he'll look like a 50-something man, dark hair with plenty of grey in it and some lines on his face, with, of course, Autobot-blue eyes with that slight glow. 6' even with broad shoulders but otherwise fairly unassuming. Still, he looks like he could take a few blows and get back up again. Fit grandpa, even if he doesn't see battle all that much. Basically between this and this. Clothing-wise, comfortable but clean, like a doctor on his day off, with a lot of white with red accents.
PERSONALITY: Ratchet definitely fits under 'jerk with a spark of gold'. He's usually fairly grim, stern, and serious, with a temper to back it all up. People are not easy to get along with, nor does he normally make the effort to try. There's important work to be done, or he has someone to patch up, or there's a mission, or there's always something that has his attention or saps him of his joy.
But he means well. In the end, sometimes it's his jerky ways that let people know he cares. He may be grudging first, and he can cling to first impressions for longer than he ought to, but he can, with time, come around, especially if he has to work around someone for a time. And just because he may not act kindly toward them doesn't mean he doesn't care. He'll still protect those around him with whatever strength he has. Really, the annoyed and uncaring attitude is just a cover, a ruse. Showing his care tends to be reserved for those he's closest to, and he doesn't like the idea of getting overly attached to any given place or person. As a medic who's been at war since the very beginning, he has seen a lot of good bots die, and despite those he can save, it's always his failures that tower over him instead. Trying not to care is easier than openly caring only to be disappointed.
In fact, despite being one of the oldest of Team Prime, it can be argued that Ratchet is the most emotional of them. Though he tries (and tends to fail) to keep his cool, it's clear that the years upon years of war and loss have worn on the medic. He can be very outspoken in his displeasure, many times saying what the others feel they cannot, but will follow orders in the end. Still, there's plenty that he keeps locked up that doesn't get to see the light of day except under extreme circumstances--his fury at Optimus for constantly risking their hides to save humanity while having never taken out the source of the problem, for example, or his explosion of grief about the entire war and the people they've lost at the destruction of the only way to restore their home. His angry outbursts can be as much attributed to stress as his general countenance. There is a lot of weight on his shoulders, after all, being the team's only medic and primary scientist, always needing to stay behind on the base because he's needed there or because his fighting skills, such as they are, aren't comparable to the rest of the team.
And Ratchet is all too well aware of his status as an old medibot. His age, wisdom, and being Prime's second in command all garner him respect enough from the team, but while he wishes brains were enough, he knows that fighting is necessary. He can hold his own in a fight, can take a pretty thorough beating and keep on going, but the truth of the matter is that he's just not quite in the same league as the others, being the combat medic. Being very well aware of his limitations, in repairs and in fighting, leaves him with a guilt-driven desire to do and be better. This can lead to rash, dangerous, even self-sacrificial decisions. While he understands the risks and possible consequences of his suggestions and his actions, he isn't above letting selfish desires have a say. He would gladly give his own parts to fix what he normally cannot as a form of atonement. He's used himself as a robot guinea pig to make himself stronger and faster and better able to protect those he cares for--with disastrous (predictable) results. Ratchet is not nearly as reckless as some of the younger bots on the team, however, preferring to play it safe whenever he can.
New beings and new technology that isn't strictly Cybertronian have been met with plenty of scoffing. He's like your smart and well-meaning but kind of racist old grandpa you'd be embarrassed to let your friends meet (get off his lawn). It's something that's come to bite him in the aft, and he's come to learn over the years that even little squishy organics can accomplish amazing things. And that maybe he should study them a little bit more than he'd been doing (that is, not at all). Arrogance is not all it's cracked up to be.
Still, some of it is warranted. Ratchet is incredibly bright with a background not just in medicine (or, well, robot repair and engineering, let's clarify), but all of the sciences. While he isn't the casual mechanic like Wheeljack, he certainly can whip up something out of next to nothing if he must. A working groundbridge on Earth couldn't have been easy. When it comes to brains instead of muscle, Ratchet's the go-to guy, and he acts as a mentor to others like Raf. A thinker type, he always prefers a good plan to rushing in blindly with thrilling heroics. He's also one of the more knowledgeable on Cybertronian history and legend, and, concerning the latter, he keeps an open mind when all evidence points to a more mystical or supernatural hand in play rather than purely scientific. Besides, sometimes all that can be relied upon is something like a miracle.
Loyalty also is important to Ratchet: to Optimus, to the Autobot cause, to Cybertron. Despite the errors he sometimes sees in Prime's judgement, they're old friends since even before the war, before Optimus Prime became, back when Ratchet was just a doctor and Orion Pax was just an archivist. For all the anger and grief he can have over decisions made, he will always, inevitably, return to Prime's side, no matter what. He'll follow orders and the chain of command with respect. He won't abandon any of the team, and he won't quit until he sees the war end and Cybertron restored. He's shown that he's (very grudgingly) willing to work with the enemy despite all of his protests otherwise in order to bring their home back--and to sabotage the warlord's efforts in destroying Earth. While earlier it may have seemed that he would gladly put Cybertron over Earth, his kind over humanity, he's grown enough to understand why Optimus fights so hard for a planet that's become a second home to them and why Arcee, Bumblebee, and Bulkhead fight so hard for their children companions. They are part of the family, and humanity is worth protecting from this too long, drawn out war. And on his spark, he will defend what he holds dear until death.
HISTORY: All of the Prime time history goodness
SAMPLES
FIRST PERSON: Dear Mun #1 and Dear Mun #2
THIRD PERSON: Ratchet didn't struggle when he came to from the cortical psychic patch treatment Shockwave put him through, rooting around in his memories, shuffling through information in his head like one of the children's decks of cards. Though his thoughts were scattered, feeling woozy after the procedure, he knew that nothing he could do right now could help him. He was stuck where he was until he was terminated or rescued, or, even less likely, if he found his own way off the Nemesis.
What the Decepticons had seen fit to do was toss him in an empty holding facility with nothing more than a cuff around his wrists until he regained consciousness. Ratchet didn't know what they were after, but he knew they didn't find whatever it was they had been looking for; that was, he presumed, the only reason he was still alive right now. Something he specifically was needed for. All he could think was that it was something to do with the Omega Lock he had surmised they were rebuilding, but what did that have to do with him?
Carefully, he rose to his feet. Paced the length of the room and back with no other company save his thoughts and the single overhead light. He scoffed to himself at the theatrics; typical Decepticon scare tactic. But this was no laughing matter. Despite his belligerence, despite the calm demeanor he was determined to show his captors, he wasn't fool enough not to feel fear. He'd been captured by barbaric forces, alone, far from help with no immediate way to reach out to his comrades. Torture and invasion of mind and body were hardly the only tactics they could employ.
Out of a simple need for something to do, he pulled at his bonds, testing his strength, knowing he would fail. The numbers ran through his head, theoretical force limits, and all he could do was force a sigh out and prepare himself. There wasn't any point to keeping him here indefinitely. Sooner or later, they would come for him. And he needed to be ready.
NAME: Shawna
AGE: 23
OTHER CHARACTERS PLAYED: N/A
IC Information
CHARACTER NAME: Ratchet
AGE: Older than you. And you. Also you. As with the rest of the Transformers, millions of years, nth verse same as the first. As a human, he'll look into his 50's.
CANON: Transformers Prime
CANON POINT: After getting his ass kicked by Predaking in "Synthesis", before he contacts Team Prime
FAMILY TYPES: Welcome to the sliding scale of morality from neutral to good, as shown by Ratchet.
Unknown: Like with the Nature Spirits, Ratchet tends to lean more toward good. But he's also generally a grouchy asshole who can lash out and sometimes bend morals he previously thought were absolutes. He would never be described as true neutral, but he's not exactly a saint, either. While I wouldn't say he generally shows uncertainty, he is often faced with challenging decisions that leave him at a crossroads, sometimes requiring prompting or persuasion from another to make said decision or change his mind on it.
Nature Spirits: Like the Unknown, but with a harder lean toward good. More importantly is the calm and collected attitude that he normally exudes, and he tries to keep up that appearance even in the face of adversity, even if he isn't always successful. Definitely not energetic, and loud tends to be when his cool is broken.
Virus Busters: At the end of the day, Ratchet is a true Autobot at spark, willing to protect those around him and sacrifice himself if needed. He may think he doesn't have as much worth as the rest of his team, may have a few guilt complexes, but he will do what he thinks is right and is necessary for the greater good.
APPEARANCE: A big honkin' ambulance that turns into a giant fighting robot doctor. In Terminal Tokyo, however, that's not really going to fly, so instead, he'll look like a 50-something man, dark hair with plenty of grey in it and some lines on his face, with, of course, Autobot-blue eyes with that slight glow. 6' even with broad shoulders but otherwise fairly unassuming. Still, he looks like he could take a few blows and get back up again. Fit grandpa, even if he doesn't see battle all that much. Basically between this and this. Clothing-wise, comfortable but clean, like a doctor on his day off, with a lot of white with red accents.
PERSONALITY: Ratchet definitely fits under 'jerk with a spark of gold'. He's usually fairly grim, stern, and serious, with a temper to back it all up. People are not easy to get along with, nor does he normally make the effort to try. There's important work to be done, or he has someone to patch up, or there's a mission, or there's always something that has his attention or saps him of his joy.
But he means well. In the end, sometimes it's his jerky ways that let people know he cares. He may be grudging first, and he can cling to first impressions for longer than he ought to, but he can, with time, come around, especially if he has to work around someone for a time. And just because he may not act kindly toward them doesn't mean he doesn't care. He'll still protect those around him with whatever strength he has. Really, the annoyed and uncaring attitude is just a cover, a ruse. Showing his care tends to be reserved for those he's closest to, and he doesn't like the idea of getting overly attached to any given place or person. As a medic who's been at war since the very beginning, he has seen a lot of good bots die, and despite those he can save, it's always his failures that tower over him instead. Trying not to care is easier than openly caring only to be disappointed.
In fact, despite being one of the oldest of Team Prime, it can be argued that Ratchet is the most emotional of them. Though he tries (and tends to fail) to keep his cool, it's clear that the years upon years of war and loss have worn on the medic. He can be very outspoken in his displeasure, many times saying what the others feel they cannot, but will follow orders in the end. Still, there's plenty that he keeps locked up that doesn't get to see the light of day except under extreme circumstances--his fury at Optimus for constantly risking their hides to save humanity while having never taken out the source of the problem, for example, or his explosion of grief about the entire war and the people they've lost at the destruction of the only way to restore their home. His angry outbursts can be as much attributed to stress as his general countenance. There is a lot of weight on his shoulders, after all, being the team's only medic and primary scientist, always needing to stay behind on the base because he's needed there or because his fighting skills, such as they are, aren't comparable to the rest of the team.
And Ratchet is all too well aware of his status as an old medibot. His age, wisdom, and being Prime's second in command all garner him respect enough from the team, but while he wishes brains were enough, he knows that fighting is necessary. He can hold his own in a fight, can take a pretty thorough beating and keep on going, but the truth of the matter is that he's just not quite in the same league as the others, being the combat medic. Being very well aware of his limitations, in repairs and in fighting, leaves him with a guilt-driven desire to do and be better. This can lead to rash, dangerous, even self-sacrificial decisions. While he understands the risks and possible consequences of his suggestions and his actions, he isn't above letting selfish desires have a say. He would gladly give his own parts to fix what he normally cannot as a form of atonement. He's used himself as a robot guinea pig to make himself stronger and faster and better able to protect those he cares for--with disastrous (predictable) results. Ratchet is not nearly as reckless as some of the younger bots on the team, however, preferring to play it safe whenever he can.
New beings and new technology that isn't strictly Cybertronian have been met with plenty of scoffing. He's like your smart and well-meaning but kind of racist old grandpa you'd be embarrassed to let your friends meet (get off his lawn). It's something that's come to bite him in the aft, and he's come to learn over the years that even little squishy organics can accomplish amazing things. And that maybe he should study them a little bit more than he'd been doing (that is, not at all). Arrogance is not all it's cracked up to be.
Still, some of it is warranted. Ratchet is incredibly bright with a background not just in medicine (or, well, robot repair and engineering, let's clarify), but all of the sciences. While he isn't the casual mechanic like Wheeljack, he certainly can whip up something out of next to nothing if he must. A working groundbridge on Earth couldn't have been easy. When it comes to brains instead of muscle, Ratchet's the go-to guy, and he acts as a mentor to others like Raf. A thinker type, he always prefers a good plan to rushing in blindly with thrilling heroics. He's also one of the more knowledgeable on Cybertronian history and legend, and, concerning the latter, he keeps an open mind when all evidence points to a more mystical or supernatural hand in play rather than purely scientific. Besides, sometimes all that can be relied upon is something like a miracle.
Loyalty also is important to Ratchet: to Optimus, to the Autobot cause, to Cybertron. Despite the errors he sometimes sees in Prime's judgement, they're old friends since even before the war, before Optimus Prime became, back when Ratchet was just a doctor and Orion Pax was just an archivist. For all the anger and grief he can have over decisions made, he will always, inevitably, return to Prime's side, no matter what. He'll follow orders and the chain of command with respect. He won't abandon any of the team, and he won't quit until he sees the war end and Cybertron restored. He's shown that he's (very grudgingly) willing to work with the enemy despite all of his protests otherwise in order to bring their home back--and to sabotage the warlord's efforts in destroying Earth. While earlier it may have seemed that he would gladly put Cybertron over Earth, his kind over humanity, he's grown enough to understand why Optimus fights so hard for a planet that's become a second home to them and why Arcee, Bumblebee, and Bulkhead fight so hard for their children companions. They are part of the family, and humanity is worth protecting from this too long, drawn out war. And on his spark, he will defend what he holds dear until death.
HISTORY: All of the Prime time history goodness
SAMPLES
FIRST PERSON: Dear Mun #1 and Dear Mun #2
THIRD PERSON: Ratchet didn't struggle when he came to from the cortical psychic patch treatment Shockwave put him through, rooting around in his memories, shuffling through information in his head like one of the children's decks of cards. Though his thoughts were scattered, feeling woozy after the procedure, he knew that nothing he could do right now could help him. He was stuck where he was until he was terminated or rescued, or, even less likely, if he found his own way off the Nemesis.
What the Decepticons had seen fit to do was toss him in an empty holding facility with nothing more than a cuff around his wrists until he regained consciousness. Ratchet didn't know what they were after, but he knew they didn't find whatever it was they had been looking for; that was, he presumed, the only reason he was still alive right now. Something he specifically was needed for. All he could think was that it was something to do with the Omega Lock he had surmised they were rebuilding, but what did that have to do with him?
Carefully, he rose to his feet. Paced the length of the room and back with no other company save his thoughts and the single overhead light. He scoffed to himself at the theatrics; typical Decepticon scare tactic. But this was no laughing matter. Despite his belligerence, despite the calm demeanor he was determined to show his captors, he wasn't fool enough not to feel fear. He'd been captured by barbaric forces, alone, far from help with no immediate way to reach out to his comrades. Torture and invasion of mind and body were hardly the only tactics they could employ.
Out of a simple need for something to do, he pulled at his bonds, testing his strength, knowing he would fail. The numbers ran through his head, theoretical force limits, and all he could do was force a sigh out and prepare himself. There wasn't any point to keeping him here indefinitely. Sooner or later, they would come for him. And he needed to be ready.